This was an assignment for the 3D classes at Red River.

The exercise was to create assets for a game. The assets should have a limited number of polygons but still look detailed and realistic, according to the theme of the game.

I chose a racing game. The biggest asset is the car, the medium size asset is the tire rack and the small ones are the tool cart and the oil drum.

Everything was modelled in Autodesk Maya, the textures were made in Photoshop and the final render also made with Maya Render software.